Let's Not Agree on What 'Game of the Year' Means
The challenge of uncovering fresh games persists as the gaming industry's most significant existential threat. Despite stressful age of corporate consolidation, growing profit expectations, employee issues, broad adoption of artificial intelligence, storefront instability, shifting generational tastes, progress in many ways returns to the elusive quality of "making an impact."
That's why I'm increasingly focused in "awards" than ever.
Having just some weeks remaining in 2025, we're firmly in annual gaming awards time, an era where the small percentage of enthusiasts who aren't experiencing similar multiple free-to-play competitive titles weekly play through their unplayed games, argue about development quality, and realize that they as well won't get all releases. We'll see exhaustive best-of lists, and there will be "you overlooked!" comments to those lists. A player general agreement voted on by media, influencers, and followers will be announced at annual gaming ceremony. (Creators vote in 2026 at the DICE Awards and GDC Awards.)
All that sanctification serves as good fun — no such thing as accurate or inaccurate choices when discussing the best titles of 2025 — but the importance do feel higher. Every selection selected for a "GOTY", either for the grand top honor or "Excellent Puzzle Experience" in fan-chosen recognitions, creates opportunity for wider discovery. A mid-sized experience that went unnoticed at debut could suddenly find new life by being associated with higher-profile (specifically heavily marketed) blockbuster games. Once last year's Neva appeared in consideration for an honor, I know for a fact that numerous gamers suddenly wanted to see a review of Neva.
Conventionally, the GOTY machine has established limited space for the variety of titles released annually. The hurdle to address to evaluate all appears like an impossible task; about 19,000 titles were released on PC storefront in last year, while just seventy-four releases — including latest titles and continuing experiences to mobile and VR exclusives — were included across The Game Awards finalists. As popularity, discourse, and digital availability determine what gamers play each year, there's simply impossible for the scaffolding of accolades to do justice a year's worth of releases. However, there exists opportunity for progress, provided we recognize its significance.
The Familiar Pattern of Annual Honors
In early December, a long-running ceremony, one of interactive entertainment's most established recognition events, announced its finalists. Even though the decision for GOTY itself takes place soon, one can observe the direction: This year's list created space for deserving candidates — major releases that have earned recognition for polish and ambition, hit indies celebrated with major-studio attention — but in numerous of honor classifications, we see a obvious focus of recurring games. Throughout the vast sea of art and play styles, top artistic recognition makes room for several open-world games set in feudal Japan: Ghost of Yōtei and Assassin's Creed Shadows.
"Were I constructing a 2026 Game of the Year ideally," a journalist wrote in online commentary I'm still amused by, "it would be a Sony sandbox adventure with strategic battle systems, party dynamics, and luck-based procedural advancement that leans into gambling mechanics and includes light city sim base building."
Industry recognition, throughout official and informal forms, has turned predictable. Several cycles of finalists and honorees has established a template for what type of high-quality lengthy experience can earn a Game of the Year nominee. There are titles that never break into top honors or including "major" crafts categories like Direction or Story, thanks often to creative approaches and unique gameplay. Most games launched in any given year are destined to be ghettoized into specific classifications.
Specific Examples
Consider: Would Sonic Racing: Crossworlds, a title with a Metacritic score marginally less than Death Stranding 2 and Ghosts of Yōtei, crack the top 10 of The Game Awards' Game of the Year competition? Or maybe consideration for excellent music (because the soundtrack stands out and warrants honor)? Probably not. Top Racing Title? Sure thing.
How outstanding should Street Fighter 6 have to be to achieve GOTY recognition? Might selectors look at distinct acting in Baby Steps, The Alters, or The Drifter and recognize the greatest voice work of this year lacking a studio-franchise sheen? Does Despelote's short duration have "enough" plot to deserve a (justified) Best Narrative award? (Also, should industry ceremony benefit from a Best Documentary classification?)
Similarity in favorites over multiple seasons — within press, within communities — demonstrates a process more skewed toward a particular extended game type, or indies that generated sufficient impact to meet criteria. Concerning for a field where discovery is paramount.